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Welcome to Toxin Gamers! We are an organized, active and mature Multi-Game Clan, based mainly in North America with a minority of Europeans. Toxin was unofficially formed during the fall of 2006 when a group of online gamers whose talents and ambition encouraged them to collaborate in creating a successful online community.

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Call of Duty: Black Ops Multiplayer Modes
View first unread post Call of Duty: Black Ops Multiplayer Modes
Poster:  NazTheEternal
Forum: News
PostThu Sep 02, 2010 2:52 am
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Call of Duty: Black Ops Multiplayer Modes

You are definitely going to want to check this video out!
CoD: Black Ops is coming out with 4 specialized Multiplayer modes that are separate from the rest of the MP Stats.
Including the infamous CSS mode "Gun Game"... Details below the video




Inc Gamers wrote:
A brand new currency model is being utilized with players being rewarded with COD points as they progress in the online multiplayer. These points will be able to be spent in a variety of ways including betting them in the new Wager Matches.

"Wager Matches are these four brand new, free-for-all based game modes that we created for Black Ops. These game modes were designed to be pure kind-of adrenaline junkie fun," design director David Vonderhaar explained during the announcement trailer which can be found below.

Online director, Dan Bunting continued, "These are separate from your standard ranked progression in your online competitive play. In Wager Matches you take the currency that you've earned and you can gamble it against other players, and what you're gambling on is that you're going to come in the top three on the final scoreboard."

Being one of the top three players in Wager Matches will put you “in the money” while every other player will go broke and lose the points they put up in the match.

The four game modes which can be found in the trailer are called, One in the Chamber, Sticks and Stones, Gun Game and Shapshooter with all four being remotely different and feeling fresh.

One in the Chamber gives all the players three lives and a pistol with one shot. If you kill an enemy with the shot you gain their bullet but if you miss you are left to using melee attacks to survive. This is promising to make players think about when they decide to shoot and also presents “the highest level of tension” because of it being so unforgiving.

Sticks and Stones equips players with the crossbow, ballistic knife and a tomahawk. Killing an opponent with the throwable tomahawk will automatically bankrupt a player.

Gun Game is a mode where better players will progress to much more powerful weapons depending on how well they do. Players start off with the basic pistol and then killing an enemy will then equip you with the next level of weapons and so forth until you are equipped with the likes of a rocket launcher. However there is a twist with players going back down a level if they are knifed.

Finally Sharpshooter puts players into the game with the same randomly selected weapon, after a certain length of time the weapon is replaced with another random weapon. The more kills you get the better the perks you receive and finally if your streak is long enough you will soon earn multiplier bonuses for points.


Other features for the multiplayer include a brand new gun customization option allowing you to place clan tags and stickers on your weapons. The ability to rotate and resize them as you apply them to the weapons is also possible.

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Huxley Still Alive
View first unread post Huxley Still Alive
Poster:  NazTheEternal
Forum: News
PostMon Aug 30, 2010 1:25 am
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Huxley Still Alive

http://pc.ign.com/articles/111/1116725p1.html wrote:

First-person MMO title still kicking around.
August 28, 2010
by Jim Reilly

Publisher NHN USA has transferred future international publishing plans for Huxley: The Dystopia back to its developer, Webzen, a representative confirmed to IGN. Webzen now intends to self-publish the game.

"Our team at NHN USA fully support this decision after serious internal discussions between both divisions," the company said in a statement. "NHN USA will continue to work with Webzen on current and future publishing projects and expects great success for Huxley as a global product."

Huxley, a first-person MMO, was first announced way back at E3 2005. The game utilized Unreal Engine 3 and was supposed to come to both Xbox 360 and PC. Things have changed since then, of course. Huxley has gone through numerous delays and the console version has been put on hold indefinitely.

NHN USA acquired publishing rights for Huxley in 2008 with plans to distribute the title in North America and Europe through ijji.com, its online gaming portal. The game resurfaced at E3 2009 and has since gone through several closed beta tests.

A release date has not been announced. Both NHN USA and Webzen are internal divisions of South Korea-based NHN Corporation.


My, my, my... Looks like we might actually get to play Huxley after all...

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